Bullet Rhythm

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| Generative AI has been used for this game !!!! |
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From Patreon : « Although I know some people don't like this, Bullet Rhythm will have its music tracks entirely made by AI (with complete or partial lyrics of my own authorship), and I want to make sure not to hide this fact. »

Data retrieved from aftermarket

Data retrieved from aftermarket

Bullet Rhythm for Mega Drive is a shoot 'em up and rhythm game that I started developing in early 2023. Still, I confess I dedicated very little time to it, so I think it's time to release something very preliminary to the public to test the community's reception and gather feedback.

This ROM is completely free, and I consider it an experiment and proof of concept. This version uses pure YM2612, featuring third-party music, duly credited on the selection screen.

The graphics and scenarios are simple, and so is the concept. Synchronization issues with the music and other details that may be bothersome will be noticeable.

I tried some ways to automate the detection of FM music, either by converting to WAV and using some separate waveform detection techniques to generate a pre-recorded mapping, but the result was only reasonable for some songs, not being as efficient for songs with instruments and vocals. Given this scenario, I decided to revert to the previous method, where I directly read memory regions used by the XGM1 driver, which may cause a slight delay or may not always work as it should.

For the future, I intend to rewrite the FM version's detection system to use a pre-recorded button mapping created by me, song by song, which should definitely solve the synchronization problems.

Anyway, I hope you enjoy it, but I reiterate and ask that you be aware that version 0.1b in no way represents the final objective of this project; there is still much to be done.

Note: If you are a composer for YM2612 and would like to participate in this project, feel free to contact me.

Screenshots

/img/md/bulletrhythm.png


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