[AI] Driftin’ Rage

Developer confirmed used of AI

I finally managed to get the track elevation system working properly, allowing the road to rise and fall correctly, with the help of Claude Opus 5.5.

I have to admit that the result gave me a strange mixture of sadness, happiness, and amazement. This was something I'd been persistently trying to develop for almost two years, and I was reaching the point where I was close to giving up. AI managed to solve it in around six hours.

It's difficult to compete with that, and I also can't hide how happy I am to finally have this feature working in the game.

At the same time, I want to make it clear that I don't consider this particular part to be my own achievement. The concept and what I wanted to accomplish were already defined, but the solution that finally made the system work came with the assistance of AI.

Data retrieved from aftermarket

Screenshots

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