[AI] Driftin’ Rage
- status : wip
- style : racing
- code : driftinrage
- Date(s) : 2026-wip
- Platform(s) : MD
- Type(s) : new game
- By(s) : MX Retro Dev, MX Retro Dev (/Mauro Xavier)[TO DELETE], Mauro Xavier
Developer confirmed used of AI
I finally managed to get the track elevation system working properly, allowing the road to rise and fall correctly, with the help of Claude Opus 5.5.
I have to admit that the result gave me a strange mixture of sadness, happiness, and amazement. This was something I'd been persistently trying to develop for almost two years, and I was reaching the point where I was close to giving up. AI managed to solve it in around six hours.
It's difficult to compete with that, and I also can't hide how happy I am to finally have this feature working in the game.
At the same time, I want to make it clear that I don't consider this particular part to be my own achievement. The concept and what I wanted to accomplish were already defined, but the solution that finally made the system work came with the assistance of AI.
Data retrieved from aftermarket
Screenshots