Mega Commando
- physical : no
- rom : yes
- licensing : unlicensed
- code : megacommando
- Date(s) : 2026-wip
- Platform(s) : MD
- By(s) : Mauro Xavier
Data retrieved from x.com
tbc
Commando is an incredible classic — no one can deny that — but I don't think developing a direct port for the Mega Drive would give me the satisfaction I'm looking for in creating it. With that in mind, I plan to create "Mega Commando," featuring the following:
- Simultaneous 2-player mode;
- New game modes and options (horde mode, free-roaming stages, space invasion, etc.);
- Some graphical changes, without losing the original essence;
- Music selection: original arcade, enhanced version, and C64-style versions (Rob Hubbard);
- Sound effect selection: original arcade or enhanced
Additional visual effects;
The project is in its very early stages, and I plan to work on it during my vacation in September, alongside some more significant updates to Final Fight MD.
At the moment, what is already done:
- About 80% of the graphics have been converted, including sprites and all 8 areas; however, I will now be making some graphical improvements, which may take some time;
- Arcade music tracks have been 100% converted directly from the original ROMs, and sound effects have been fully captured via emulator and are working perfectly;
- While the arcade sound effects originally utilized the YM2203 and SSG channels, I opted to capture them and use the console's DAC instead, allowing for more channels via the XGM1 driver. Other, more realistic sound effects will be created for a future "enhanced" option;
- The initial screen featuring the helicopter's arrival is ready, and the player character moves correctly;
- The collision layout for Area 1 is complete.
Note: The only part where AI was used was in converting the music from the original arcade ROM, using a tool I created. There is no AI involvement in the images, backgrounds, visual effects, sound effects, programming, or any other aspects.
Screenshots