Shining Force 2 French Vanilla

Hack of Shining Force II

Data retrieved from romhacking.net

This romhack is designed to make the character choices feel more different from each other, and some class and promotion changes also designed to make choices more interesting. The goal was a hack that “feels like the base game” as much as possible.Here are the most relevant changes:Centaurs all have a little more HP to differentiate from dwarven warrior frontliners and monstersCentaurs are more different from each other too, Rick more DEF, Eric more ATK, Higins has a little healing magic and Jaro already knows some black magic when you get himDwarves (Jaha Randolf Gyan) get a ring that regens 5 HP/turn (you get a pair of these whenever you get Randolf)Warrior promotions are more different from each other–Barons have a chance to slow the opponent on hit (reducing defense) and Gladiators have magic resistKazin and Tyrin keep their signature spell (Blaze and Bolt, respectively) when/if they promote to SORC. Taya is still the “default” SORC. Also, ALL magic spells are more powerful (by about half), but this affects enemy spells too.Gerhalt has a lot less ATK but he has a higher chance of attacking multiple times and higher crit chance (which you should try, it feels great)Elric has more DEF and Janet has more ATK (sharpening their differences). If you promote to Sniper, you have more consistent crit damage, while Brass Gunners are inconsistent but hit harder (sometimes). This doesn’t replace MOV change from base game. Also, late game, some weapons have an extra +1 range for these 3 (or 4 if you count May).Sarah gets a small heal on DETOX, which is nice since she doesn’t have AOE healing otherwise, though its nowhere near as good as AURA. Sheela will (eventually) gain access to ninja magic!The two Birdmen are glass cannons now. That is, they have a whole lot more attack, and sometimes stun the opponent when they hit them. They can equip ALL swords, but Levanter is now Bird-only and has 2 range.Last, balance changes: Peter is now weaker, Kiwi has more HP and magic resist, Rohde gains ATK when he levels up, and Taya + Frayja have some extra HP + DEF because they blow up a lot when the enemy sneezes on them. Taya and Chaz also get spells slightly sooner (so the game isn’t over before they have their spells.) It’s easier to justify using any/every character when they are closer in power level.Used SirHedge’s fix to display 3-digit numbers rather than ??allow casting status effects (like Slow) to cast over top, to refresh durationStat items always give +4, no need to save + load over and overGet all 4 characters from Creed’s the first time if you talk to all of them and they are level 28 when they joinDwarven Blacksmith is unchanged/vanilla, so if you are frustrated with the blacksmith, this ROM is the default size, so Game Genie codes work. Here’s a Game Genie code that forces the highest rarity: AJST-EA32A refreshing take on the base game!

Screenshots

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