XQuest 2

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| Generative AI has been used for this game !!!! |
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Data retrieved from haroldo-ok.itch.io

XQuest 2 for Sega Genesis / Mega Drive by haroldo-ok

AI Generated,
Arena Shooter,
Mega Drive,
Sega Genesis,
Shoot 'Em Up,
Top down shooter

This is a W.I.P. vibe-port experiment converting Mark Mackey's XQuest 2 from MS-DOS to Sega Genesis / Megadrive, using Claude.

Part of the gameplay is already there:

The player's spaceship controls feels like the original;

The enemies are starting to behave like the original;

It's already possible to collect all the crystals and finish the level;

Players and enemies can already collide against the background;

The background is scrolling;

The exit gate gives indication that it's open;

The game is spawning enemies from the portals;

The enemy sprites are mostly correct;

The difficulty feels similar to the original.

Some things that aren't working so well:

Some enemies keep teleporting all over the place;

The background borders are still wrong;

The exit gate still looks wrong;

The sound works, but the effects are mixed up;

Most of the enemies sill behave weirdly.
More information
Download

This game is currently unavailable

Screenshots

/img/md/xquest2forsegagenesismegadrivebyharoldook-03.png
/img/md/xquest2forsegagenesismegadrivebyharoldook-04.png
/img/md/xquest2forsegagenesismegadrivebyharoldook-01.png
/img/md/xquest2forsegagenesismegadrivebyharoldook-05.png
/img/md/xquest2forsegagenesismegadrivebyharoldook-02.png


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