XQuest 2
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| Generative AI has been used for this game !!!! |
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- physical : no
- rom : no
- licensing : unlicensed
- code : xquest2forsegagenesismegadrivebyharoldook
- Date(s) : 2026
- Tag(s) : 16-bit, Arena Shooter, Mega Drive, Sega Genesis, Shoot 'Em Up, Top down shooter, Generative AI used
- By(s) : Haroldo OK!
Data retrieved from haroldo-ok.itch.io
XQuest 2 for Sega Genesis / Mega Drive by haroldo-ok
- title : XQuest 2 for Sega Genesis / Mega Drive by haroldo-ok
- status : Released
- tags : 16-bit,
AI Generated,
Arena Shooter,
Mega Drive,
Sega Genesis,
Shoot 'Em Up,
Top down shooter
- by : haroldo-ok
- code : xquest2forsegagenesismegadrivebyharoldook
This is a W.I.P. vibe-port experiment converting Mark Mackey's XQuest 2 from MS-DOS to Sega Genesis / Megadrive, using Claude.
Part of the gameplay is already there:
The player's spaceship controls feels like the original;
The enemies are starting to behave like the original;
It's already possible to collect all the crystals and finish the level;
Players and enemies can already collide against the background;
The background is scrolling;
The exit gate gives indication that it's open;
The game is spawning enemies from the portals;
The enemy sprites are mostly correct;
The difficulty feels similar to the original.
Some things that aren't working so well:
Some enemies keep teleporting all over the place;
The background borders are still wrong;
The exit gate still looks wrong;
The sound works, but the effects are mixed up;
Most of the enemies sill behave weirdly.
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